It's more easy if you create a prefab.
and use this code in your player
var shuriken : GameObject;
var throwShuriken = false;
var throwShurikenTime : float = 0;
var throwShurikenNumber : float = 0;
function Update()
///key pressed {throwShuriken=true;}
if(throwShuriken){
throwShurikenTime + = Time.deltaTime;
if(throwShurikenTime>=0.5){
throwShurikenNumber +=1;
clone = Instantiate(shuriken, transform.position, transform.rotation);
if(throwShurikenNumber>=10){
throwShuriken=false;
}
}
}
}
↧